The Java Tutorials have been written for JDK 8.Java教程是为JDK 8编写的。Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available.本页中描述的示例和实践没有利用后续版本中引入的改进,并且可能使用不再可用的技术。See Java Language Changes for a summary of updated language features in Java SE 9 and subsequent releases.有关Java SE 9及其后续版本中更新的语言特性的摘要,请参阅Java语言更改。
See JDK Release Notes for information about new features, enhancements, and removed or deprecated options for all JDK releases.有关所有JDK版本的新功能、增强功能以及已删除或不推荐的选项的信息,请参阅JDK发行说明。
This lesson describes custom painting in Swing. Many programs will get by just fine without writing their own painting code; they will simply use the standard GUI components that are already available in the Swing API. But if you need specific control over how your graphics are drawn, then this lesson is for you. We will explore custom painting by creating a simple GUI application that draws a shape in response to the user's mouse activity. By intentionally keeping its design simple, we can focus on the underlying painting concepts, which in turn will relate to other GUI applications that you develop in the future.
This lesson explains each concept in steps as you construct the demo application. It presents the code as soon as possible with a minimum amount of background reading. Custom painting in Swing is similar to custom painting in AWT, but since we do not recommend writing your applications entirely with the AWT, its painting mechanism is not specifically discussed here. You may find it useful to read this lesson followed by the in-depth discussion in the article, Painting in AWT and Swing.